LATEST TRENDS IN ED-TECH
Master list of key topics related to the use of new technologies in education
(based on questions posed to the World Bank)
Policy & system level
01 - ECOSYSTEMS: Development of edtech ecosystems, including national edtech agencies
02 - MEDIA Digital media outreach and engagement in the education sector, including use of social media
03 - POLICY: Edtech policy development
04 - STI: Developing national capacities related to science, technology & innovation
Infrastructure
05 - CLOUD: The cloud / datacenters in education
06 - CONNECTIVITY: Connectivity for schools & learning, esp. in rural environments
07 - DEVICES: Edtech devices (handhelds, mobile phones, whiteboards, probeware, etc.)
08 - ENERGY: Energy to support technology use in education (e.g. solar)
09 - IOT: Internet of things, sensors
10 - LEARNING SPACES: Architecture and learning spaces
11 - NRENs: National Research & Education Networks
12 - PLATFORMS: Digital platforms, tools and infrastructure in education, esp. open source
13 - SECURITY: Digital security in education
Teachers & teaching
14 - DISTANCE LEARNING: Teaching and learning at a distance
15 - PEDAGOGY: Pedagogical approaches to teaching with technology
16 - TEACHERS: Teacher professional development and using tech to support teachers
Educational content & learning resources
17 - ADAPTIVE LEARNING: Personalized and adaptive learning platforms and tools
18 - GAMING: Educational gaming / video games in education
19 - IP/OER: Intellectual property (IP) issues in education, including those related to Open Educational Resources (OER)
20 - LEARNING MATERIALS: Digital learning resources & e-textbooks
21 - PORTALS: National online educational portals
22 - VR/AR: virtual reality & augmented reality in education
Skills
23 - DIGITAL SKILLS: Digital literacy, digital skills, coding
24 - LITERACY: Technology to promote literacy
25 - MAKERS: Makerspaces, fablabs and robotics
26 - SAFETY/ETHICS: Student digital safety & ethical use of tech
27 - STEM/STEAM: Skills and competencies related to science, technology engineering, (arts,) & mathematics
28 - 21c SKILLS: 21st century skills, non-cognitive & socio-emotional skills + technology
Assessment
29 - TESTING: Computer-based assessment & testing
30 - TESTPREP: Test prep & related tutoring with technology
Data
31 - AI/ML: AI and machine learning in education
32 - BIG DATA: Big data in education
33 - BIOMETRICS: Biometrics in education
34 - BLOCKCHAIN: Blockchain in education
35 - DATA COLLECTION: Technology & data collection (SMS surveys, handheld devices, etc.)
36 - DATA VISUALIZATION: Data visualization in education
37 - DIGITAL IDENTITY: Digital identity in education
38 - EMIS: Education management information systems
39 - INDICATORS: Indicators related to edtech
40 - MAPPING: GIS and mapping
41 - PRIVACY: Data privacy in education
Evaluation
42 - EVALUATION: How to evaluate edtech
43 - RESEARCH: State of edtech research & impact evaluation
Money
44 - COSTS: Costing of edtech
45 - MOBILE PAYMENTS: Mobile payments in education
46 - PROCUREMENT: Procurement of edtech
47 - STARTUPS: Edtech startups and incubators
Target groups
48 - COMMUNITY: Community engagement through ICT
49 - ECD: Early childhood development % technology
50 - HIGHER ED: Technology in higher education, including MOOCs
51 - LIFELONG LEARNING: Technology & adult education / lifelong learning
52 - REFUGEES: Technology & education of refugees
53 - SPECIAL NEEDS: Technology and special education needs (SEN) / disabilities
(based on questions posed to the World Bank)
Policy & system level
01 - ECOSYSTEMS: Development of edtech ecosystems, including national edtech agencies
02 - MEDIA Digital media outreach and engagement in the education sector, including use of social media
03 - POLICY: Edtech policy development
04 - STI: Developing national capacities related to science, technology & innovation
Infrastructure
05 - CLOUD: The cloud / datacenters in education
06 - CONNECTIVITY: Connectivity for schools & learning, esp. in rural environments
07 - DEVICES: Edtech devices (handhelds, mobile phones, whiteboards, probeware, etc.)
08 - ENERGY: Energy to support technology use in education (e.g. solar)
09 - IOT: Internet of things, sensors
10 - LEARNING SPACES: Architecture and learning spaces
11 - NRENs: National Research & Education Networks
12 - PLATFORMS: Digital platforms, tools and infrastructure in education, esp. open source
13 - SECURITY: Digital security in education
Teachers & teaching
14 - DISTANCE LEARNING: Teaching and learning at a distance
15 - PEDAGOGY: Pedagogical approaches to teaching with technology
16 - TEACHERS: Teacher professional development and using tech to support teachers
Educational content & learning resources
17 - ADAPTIVE LEARNING: Personalized and adaptive learning platforms and tools
18 - GAMING: Educational gaming / video games in education
19 - IP/OER: Intellectual property (IP) issues in education, including those related to Open Educational Resources (OER)
20 - LEARNING MATERIALS: Digital learning resources & e-textbooks
21 - PORTALS: National online educational portals
22 - VR/AR: virtual reality & augmented reality in education
Skills
23 - DIGITAL SKILLS: Digital literacy, digital skills, coding
24 - LITERACY: Technology to promote literacy
25 - MAKERS: Makerspaces, fablabs and robotics
26 - SAFETY/ETHICS: Student digital safety & ethical use of tech
27 - STEM/STEAM: Skills and competencies related to science, technology engineering, (arts,) & mathematics
28 - 21c SKILLS: 21st century skills, non-cognitive & socio-emotional skills + technology
Assessment
29 - TESTING: Computer-based assessment & testing
30 - TESTPREP: Test prep & related tutoring with technology
Data
31 - AI/ML: AI and machine learning in education
32 - BIG DATA: Big data in education
33 - BIOMETRICS: Biometrics in education
34 - BLOCKCHAIN: Blockchain in education
35 - DATA COLLECTION: Technology & data collection (SMS surveys, handheld devices, etc.)
36 - DATA VISUALIZATION: Data visualization in education
37 - DIGITAL IDENTITY: Digital identity in education
38 - EMIS: Education management information systems
39 - INDICATORS: Indicators related to edtech
40 - MAPPING: GIS and mapping
41 - PRIVACY: Data privacy in education
Evaluation
42 - EVALUATION: How to evaluate edtech
43 - RESEARCH: State of edtech research & impact evaluation
Money
44 - COSTS: Costing of edtech
45 - MOBILE PAYMENTS: Mobile payments in education
46 - PROCUREMENT: Procurement of edtech
47 - STARTUPS: Edtech startups and incubators
Target groups
48 - COMMUNITY: Community engagement through ICT
49 - ECD: Early childhood development % technology
50 - HIGHER ED: Technology in higher education, including MOOCs
51 - LIFELONG LEARNING: Technology & adult education / lifelong learning
52 - REFUGEES: Technology & education of refugees
53 - SPECIAL NEEDS: Technology and special education needs (SEN) / disabilities
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